Campaña |
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UIdO DalO IdE HaT LdW Libertad ERdN CdF HdO EMdT EDdW LGdS UCsDH BlSA - TFGE |
Era |
Ledlh Pd - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Of all Noct soldiers, only a select elite who have proven their worth in a multitude of battles are told deepest secrets of the Macelord order. Some say it is a means of keeping the strongest on top of the macelord order, but others claim that only the strongest of wills can bear to hear the secrets kept from the common Eventide soldier.
Notas Especiales: This unit darkens the surrounding area, making chaotic units fight better, and lawful units fight worse.
Procede de: | Noct Macelord |
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Se convierte en: | |
Coste: | 48 |
PV: | 76 |
Movimiento: | 5 |
PX: | 150 |
Level: | 3 |
Alineamiento: | neutral |
ID | EoS NoctGuardian |
Habilidades: | deluminates |
maza de impacto | 11 - 4 cuerpo a cuerpo |
Resistencias: | |
---|---|
de corte | 0% |
de penetración | 0% |
de impacto | 0% |
de fuego | 0% |
de frío | 0% |
arcano | 20% |
Terreno | Coste de movimiento | Defensa |
---|---|---|
Aguas profundas | 99 | 20% |
Aguas someras | 3 | 20% |
Aldea | 1 | 60% |
Arena | 2 | 30% |
Arrecife costero | 2 | 30% |
Bosque | 2 | 50% |
Campo de setas | 2 | 50% |
Castillo | 1 | 60% |
Colinas | 2 | 50% |
Congelado | 3 | 20% |
Cueva | 2 | 40% |
Impenetrable | 99 | 40% |
Intransitable | 99 | 20% |
Llano | 1 | 40% |
Montañas | 3 | 60% |
Pantano | 3 | 20% |